The Horn of Magnus

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The Horn of Magnus
Mission Type:
Main Mission
Section:
Ubersreik Act 1
Chests:
26
Tomes:
3
Grimoires:
2
The Horn of Magnus

The Horn of Magnus is a mission in Vermintide.

Synopsis[edit | edit source]

The Horn of Magnus is the first level in Vermintide and the only level to make up the prologue section of the game. It sees the players attempt to alert a local guard house, then later blow the Horn of Magnus to alert anyone who can hear as to what is going on within the city.

Tomes and Grimoires[edit | edit source]

Tomes[edit | edit source]

The first Tome is before dropping into the area where you add barrels of gunpowder to the gate. It is on the right side of the street when progressing forward, in a cellar. The Tome is in a hidden room to the right when you enter the cellar.

The second Tome is located in a chest in the church before dropping into the area where you add barrels of gunpowder to the gate. While getting the first Grimoire is to the right of the map, the church is behind a half fallen fence on the left side of the area, through a small courtyard.

The third Tome can be found inside a hidden room at the tavern. To open the secret door, all chests three chests in the upper part of the tavern need to be opened. The room of the second chest then opens up to unveil the third tome. Many people are under the impression that it is necessary to extinguish a candle in order for the secret door to open -- this is an easy mistake to make (see video below) but not in fact the case.

Grimoires[edit | edit source]

The first Grimoire is located in the same cellar as the first Tome. It is before dropping into the area where you add barrels of gunpowder to the gate. It can be found on the right side of the street when progressing forward, in a cellar. The Grimoire is hidden on a wooden beam to the top right of the cellar entrance. Jumping onto the opened chest makes it easier to gain reach.

The second Grimoire is located on the town square right after destroying the gate with barrels of gunpowder. In the left corner of the square when looking from the broken gate, there is a box half covered by a green sheet, jump onto it from another close by box. Next jump onto the wooden beam protruding from the building next to you, then from there onto the roof. At the end of that roof, look to the left and there is another smaller "roof" you must jump to. Then at the end of that roof there is a lower platform that you must carefully drop onto , this is where the Grimoire is located.

Guide[edit | edit source]

Horn of Magnus is much beloved by the Vermintide community, as well as the map that *everyone* has at least some familiarity with because it's the first one you can play. Because of this, the current strategies are fairly consistent across the player base.

During the first phase, as you make your way along a waterside boardwalk, there are two chests and several loot drops to pillage to prepare for the combat ahead. Notably, there are two loot locations at water-level when you drop down the stairs to the left after exiting the alley you start it. There is also a loot location located to the far right of the Guard Tower, just to the right of a large closed gate.

You'll typically hit your first special and horde spawn as you enter the Guard Tower, which offers several good funnels (the main doors at either end, or the jail cells) for easy rat slaying. Dropping down from the guard tower you'll proceed into the streets of Ubershreik on your way to the town square. The first grimoire and two tomes are available in this area.

Event One: Demolish the Door[edit | edit source]

After a no-return dropdown, an event will begin that has the heroes shuttling one explosive barrel at a time from a raised platform at one end of a large courtyard to a large locked gate that bars the way to the town square at the other end. Hordes and specials will spawn constantly until the door has fallen, and specials will spawn immediately after the explosion. To proceed through this event smoothly, normally two players will head to the barrel spawn platform while other two prepare to receive the barrel once it is tossed down. The two barrel runners will fight and push their way to the target door, sink the barrel, and then the two spawn-campers will immediately toss down the second barrel to repeat the same process, having slain all spawned rats at their end of the map. When the third barrel spawns it can either be tossed down or carried straight to the door, with all four players reunited for the last fight to the door and horde defense. While there is a loot spawn location through a pair of doors adjacent to the barrel spawn, it is rarely worth the side-trip (and risk of team separation) unless a possible healing item could bring the team out of grey health.

If your team goes down during this event, clutch-soloing this event is feasible. If you are better equipped to hold out, you can defend the doors to the loot item location or the corner areas near the chest or to the left of the door. If you have a more mobile build, you can whittle away the hordes while backing your way around the open area, using the two raised areas at either end of the map to slow the rats down as they go into their drop-down animations. There is enough time between hordes to make the barrel runs.

Event Two: The Horn Bloweth[edit | edit source]

Once the heroes reach the top of the tower, they must blow the Horn of Magnus to alert the region to the Skaven invasion. Several waves of Skaven will attack the players and then a section of the floor under the horn will collapse allowing the heroes to escape down an elevator to the cart. Before dropping down into the Horn area, there are always several guaranteed heals. If the players wish to improve their margin of safety, they may take this opportunity to swap any carried tomes for healing items. If this is done, the tomes can be easily retrieved from below the drop down platform by looking up and spamming the "use" key after the finale is complete.

The consensus safest place to hold out against the rats during this finale is with all four players tucked into the small nook at the base of the stairs up to the Horn. Melee specialists should concentrate on controlling and killing the rat hordes (watch out for Stormvermin wading through the crowds) while a sniper class or two should be on high alert for both ratling gunners and gasrats. Gasrats in particular can spawn on some platforms in the upper left part of the area (as seen from the nook) and have a direct line of fire into the nook. If necessary, the team can relocate to the corner immediately to the right of the nook if under fire from a hidden gunner or being gassed.

Once the floor falls through, the team can either proceed directly to the elevator to proceed to the cart, or wait for one more small horde to attack and then proceed to recover any tomes that might have been swapped for healing items before the finale began.

Gameplay Videos[edit | edit source]