Weapon Traits

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Weapon Traits[edit | edit source]

Trait Description
Ammunition Holder Increases the maximum amount of carried ammunition for this weapon by 30.0%
Berserking When killing an enemy with this weapon, there is a 5.0 - 12.0% chance to to increase your attack speed by 30.0% for 5.0 seconds.
Bloodlust When killing an enemy with this weapon, there is a 3.0 - 10.0% chance to recover 10 health.
Channeling Rune Reduce the damage you take from venting this weapon by 20.0%.
Devastating Blow Pushes made with this weapon will be extra powerful.
Earthing Rune (Charged Attack) When hitting an enemy with a charged attack, there is 10.0 - 20.0% chance to vent 4.0% of your overcharge.
Earthing Rune (Normal Attack) When hitting an enemy with a normal attack, there is 10.0 - 20.0% chance to vent 4.0% of your overcharge.
Endurance When hitting and enemy, there is a 10.0 - 20.0% chance that the player replenishes stamina.
Extra Capacity Increases the amount of ammunition this weapon can hold in a clip by 50.0%
Hail of Doom Each shot with this weapon has a 5.0 - 15.0% chance to split into 2 projectiles.
Haste When hitting and enemy, there is a 3.0 - 7.0% chance to increase your attack speed by 30.0%, for 5.0 seconds.
Hawk Eye While zooming you can get higher zoom (increased zoom distance) using special attack.
Improved Guard When blocking an enemy with this weapon, there is 10.0 - 30.0% chance that the block wont cost any stamina.
Improved Pommel When pushing with this weapon, there is a 20.0 - 40.0 % chance that the push won't cost any stamina.
Killing Blow (Normal Attack) When hitting a man-sized enemy with a normal attack there is a 5.0 - 15.0% chance to instantly slay it.
Knockback When hitting an enemy, there is a 5.0 - 10.0% chance to knock them back.
Master Crafted Reloading this weapon is 25.0% faster.
Perfect Balance Adds 2 Stamina (1 Shield) to the weapon's max Stamina Points.
Regrowth When hitting an enemy, there is a 5.0 - 12.0% chance to recover 5.0 health.
Regrowth (Charged Attack) When hitting an enemy with a charged attack, there is a 1.0 - 3.0% chance to recover 5.0% health.
Regrowth (Normal Attack) When hitting an enemy with a normal attack, there is a 1.0 - 5.5% chance to recover 5.0% health.
Rupture Projectiles from this weapon have a 80.0 - 100.0 chance of penetrating one additional target.
Scavenger When killing an enemy, there is a 10.0 - 24.0% chance to replenish ammunition for your weapon.

Note: 1-2 ammunition will be replenished, regardless what type of weapon you wield.

Second Wind 30.0 - 50.0% chance to instantly replenish all stamina if the player's block is broken.
Skirmisher Movement speed while aiming with this weapon is increased by 50.0%
Skull Cracker When hitting an enemy, there is 5.0 - 15.0% chance that it will count as an automatic headshot, regardless of where it hit.
Swift Slaying (Charged Attack) When hitting an enemy with a charged attack, there is a 2.0 - 7.0% chance to increase your attack speed by 30.0% for 5.0 seconds.
Swift Slaying (Normal Attack) When hitting an enemy with a normal attack, there is a 1.0 - 4.0% chance to increase your attack speed by 30.0% for 5.0 seconds.