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Guide to surviving the Vermintide: For Beginners
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Guide to surviving the Vermintide: For Beginners
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=== Crafting === -------- Here, I'll explain a little on crafting and what you need to know. Crafting is broken down into 6 components: *Fuse *Upgrade *Salvage *Invocate *Offer *Pray '''FUSE''' refers to melting 5 items of the same rarity to form another item of the next upgraded rarity. Straightforward right? Put 5 whites (common) in, get 1 green (uncommon). What a bunch of people don't know is that you can add control over the resulting item by choosing which items to put in. If you put in 5 white one handed swords, you'll get a green one handed sword. If you put in 5 green sword and shields, you'll get a blue (rare) sword and shield. That's basically it for forging. The '''UPGRADE''' process is peculiar. Remember how we talked about greens and blues? Well, greens and above come with special traits that are locked by default. You need to use special rocks to unlock these traits and they will work passively from then on out. It takes rocks one rarity-tier lower than your weapon to upgrade (white for green, green for blue, etc.). There are 4 types of special rocks: white, green blue, and orange. ''"Hold up, aren't those the same colors as my weapons?"'' - You Ah, you saw that, didn't you? Yep, that brings us to salvaging. By putting an item in '''SALVAGE''', you get its corresponding color of rock back. It appears that the number of rocks you get back per item is randomized. I've gotten only 1 for some but up to 4 for others. Huh. No idea why... [Note: a recent update greatly increased the number of rocks you get from salvaging. It seems that the maximum rocks received now is 25]. Anyways, the rarity of the item doesn't seem to influence this "trade-off" of items for rocks. So happy salvaging! On weapons with multiple traits, unlocking a trait will double the price of unlocking the next one. So you might want to pick the first trait wisely if you're short on rocks. The last note I'll leave you with for upgrading is about the traits. Some traits come with a range of percentages to activate. For example, ''2% - 10% chance on a kill to recover 10% Health''. When a range like that shows up, it means that the moment you unlock that trait, you'll get a fixed randomized percentage chance between the range. The unlocked percentage is already determined when the weapon is obtained(just not unlocked yet) so save your time restarting the game, will ya?. To sum up, lest you misunderstand, the final resulting unlocked trait will not be a 2% - 10% chance. It may be a 8%, maybe even a 2.5%, but it won't be a 2% - 10% chance. It doesn't differ between each instance of activation of the trait, on a kill in this example. After unlocking it's a *''FIXED*'' percentage. Clear enough? Did I stutter? No? Let's move on. <nowiki>*</nowiki>However, once you unlock the Shrine of Solace, you can choose to re-roll a trait's percentage by going to the '''INVOCATE''' tab and using materials respective to the rarity of your weapon (green for green, blue for blue, etc.). You can re-roll the entire trait for a completely different trait by going to the '''OFFER''' tab and using stones of the same color as your weapon. The Shrine of Solace can also be used to get new loot completely out of thin air by going to the '''PRAY''' tab. You select a trinket to pray on and then can set what loot you want (Melee, Ranged, or Random) and what rarity you want it to be. The rarity you select is the color of stones that the shrine uses. If you choose Random instead of Melee or Ranged, praying uses less stones. So save up them stones and get praying to the RNGeezus!
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