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Vermintide Wiki
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==Fuse== [[File:Fuse3.png|thumb|400px|Fusing weapons together (click to enlarge)]] The '''Fuse''' tab allows players to fuse their low tier weapons into one of higher rarity. Up to five weapons can be used for a single fusing operation. Each empty slot has to be compensated by paying shards of the same rarity instead. Shard cost is not linear, and can be checked by referring to the following chart: {| class="wikitable" style="min-width: 300px align="right";" !Token rarity !1 !2 !3 !4 |- ![[Upgrade Token|<span style="color: White;">Common</span>]] |style="text-align:right;"|200 |style="text-align:right;"|120 |style="text-align:right;"|60 |style="text-align:right;"|20 |- ![[Upgrade Token|<span style="color: Green;">Uncommon</span>]] |style="text-align:right;"|250 |style="text-align:right;"|150 |style="text-align:right;"|75 |style="text-align:right;"|25 |- ![[Upgrade Token|<span style="color: Blue;">Rare</span>]] |style="text-align:right;"|300 |style="text-align:right;"|180 |style="text-align:right;"|90 |style="text-align:right;"|30 |} The type of item created is determined by which the type of lower tier weapons that are Fused. Each weapon fed into the Fuse operation will provide a chance for the end product to be of that type. Chances to get a certain Weapon type are added together if multiple weapons of the same type are fused. For example: * 5 completely different weapons are fused together: Each weapon has a 20% chance to define the higher rarity weapon. * 3 completely different weapons are fused together: Each weapon has a 33.33% chance to define the higher rarity weapon. Specific examples: * 3 Witch Hunter [[Axe|Axes]] and 2 Dwarf Axes are fused together (all of same quality), which requires no tokens as all five Fuse slots are filled: 60% chance to receive a Witch hunter Axe and 40% chance for a dwarf one. * 1 Waywatcher Longbow, 2 Empire Soldier Maces and 1 Dwarf Ranger Handgun are fused together (all of Blue quality), with 30 Blue tokens being paid due to one empty Fuse slot: 25% chance of a Longbow, 50% chance of an Empire Soldier Mace, and 25% chance for a Dwarven Handgun. Thus, to guarantee a particular type of weapon is generated by the Fuse operation, fill the slots only with that type of weapon; simply pay the token cost if less than five of that weapon type are available in the inventory.
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