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Vermintide Long Guide
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Vermintide Long Guide
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=== Dealing with Hordes & Specials === Much of the challenge in Vermintide comes from figuring out how to respond to the randomly-generated rat attacks. Sometimes they'll come in a trickle, but at other times you'll get everything all at once. These moments are the true test of your team's ability to prioritize threats and respond accordingly. ==== The Lone Special ==== [[File:99problemsbutahorde_600px.png|300px|right]] Often you will be progressing through a level and encountering only "pre-spawned" rats, or you will have just cleared a horde and are now making good time through the level. If you hear the audio cue or player callout of a special at this time, the temptation is often to just keep moving forwards. However, the special *will* be following you, and one extra assassin can be the difference between a close battle and a total party wipe if the next map event includes a big horde and a bunch of additional specials or an ogre! Instead of moving forwards, consider pausing to kill the special by finding a location with good lines of sight and waiting it out. ==== Getting the Jump on Specials ==== The difference between killing a gas rat before it can throw a globe and killing it after it has bombed your team's location is huge. Similarly, calling an incoming packmaster by the audio cue alone so that everyone is on high alert can mean the difference between an easy sniper shot and a frantic rescue mission. Here are the essential things to know: ==== Special Audio Cues ==== #All specials make noise when they spawn. If you're close enough, you'll be able to hear the special approaching in the game audio. This is your earliest opportunity to call out the presence of a special for your team. When the special comes closer still, the hero closest to the special (regardless of whether there are walls in the way) will say a "call-out" voice line such as "Thagi! Kill the thing!". You can use this information to help you guess where the special is coming from. ## Gutter runner sounds: ###[[File:vt_spec_gr1_backsturned.mp3|vt_spec_gr1_backsturned.mp3]] ###[[File:vt_spec_gr2_alwaysstabbing.mp3]] ###[[File:vt_spec_gr3_doitgood.mp3]] ###[[File:vt_spec_gr4_attackshadows.mp3]] ###[[File:vt_spec_gr5_swarmthem.mp3]] ## Packmaster sounds: ###[[File:vt_spec_pm1_doublecatchcatch.mp3]] ###[[File:vt_spec_pm2_snufflewhines.mp3]] ###[[File:vt_spec_pm3_catchwhine.mp3]] ###[[File:vt_spec_pm4_wheezelaugh.mp3]] ###[[File:vt_spec_pm5_yes.mp3]] ###[[File:vt_spec_pm6_thingcatch.mp3]] ###[[File:vt_spec_pm7.mp3]] ## Gasrat sounds: ###[[File:vt_spec_gas1.mp3]] ###[[File:vt_spec_gas2.mp3]] ###[[File:vt_spec_gas3.mp3]] ## Gunner sounds: ###[[File:vt_spec_gun1.mp3]] ## Rat Ogre sounds: ###[[File:vt_spec_ogre1.mp3]] ###[[File:vt_spec_ogre2.mp3]] ## Sack Rat sounds: ###[[File:vt_spec_sack1.mp3]] ###[[File:vt_spec_sack2.mp3]] # The PACKMASTER is the exception to the rule. It will always be accompanied by its characteristic maniacal laughter and clanking, but a hero will only perform a call-out if they actually have a line-of-sight to the packmaster. This means that if you can hear a packmaster, it's an excellent idea to call it out yourself. # Once any hero has made a "special detected" call-out for a given special type, no other call-outs for this special type will occur for approximately 30 seconds. This avoids clogging up the game audio with call-outs, but can also conceal the presence of multiple specials of the same type. ===== Hero Callouts for Specials (Work in Progress) ===== * Ratling Gunner (HEARING) **Hear... ratling-gun. - Kruber **I can hear ratling guns close by. - Kruber **Must be a ratling gun. - Kruber **Listen, that's a gunnner. - Kruber **The snapping sound? Skaven shotte! - Kruber **Listen... hopefully it'll malfunction. - Kruber **Skaven gunners - I can hear 'em! - Kruber ** "So many shots. Such poor aim" - Elf ** Did you hear that? Tortured cogwork. **Ratling gun. It has to be. - Dwarf **It's a Ratling gun. Naut else sounds like that. - Dwarf **Do you want to die in a hail of warp-shot? - Dwarf **There's a ratling nearby, or I'm an Elf. - Dwarf **I hear a ratling gun. - Dwarf **Eyes peeled. A hear 'raki cogwork. - Dwarf **Is that a gun? - Elf **Watch for gunners. **They think we can't hear that clanking? **Hear that? A Ratling gun is close. **Stay quiet. Take the ratling gunners by surprise. **We're walking into a Skryre ambush... **The breeze is acrid with warp-powder. **Listen, Ratling daemon... - Saltzpyre **I hear Clan Skryre mischief! **Is that the vermin reloading? **Clanking again... Ratling gun. **Sounds like a Ratling gun. **There's a ratling gunner about. **We're about the hear some shooting... *Gunner (SEEING) **Get out of its firing line. -Sienna **We need to flank that thing! **I want to melt those barrels to a puddle! **Get down, Skaven-gun! **Skaven gunner! **Get out of the way - gun! **Wyrdstone apparatus! **Ratling Gun! - Kruber **Gun-rat! **Ratling gun, move! **Filthy ratling gunners! **Get out of the way, gun team! **Stay out of its sights! **We need to take that gun team out, fast! * Gas Rat (HEARING) **Hush, lumberfoots - gas-rat! - Elf **It smells like Bretonnian wine gone sour. - Elf **There's a Globadier nearby. - Elf **There's poison on the wind. - Elf **The rasp of rotting lungs. - Elf **I hear a gas-rat. - Elf **I can hear a Gas-rat! - Kruber **Can you hear the Globadier? - Kruber **Is that a Globe-rat? - Kruber **Listen, that strange breathing... - Kruber **I've heard that before, Gas-rat! - Kruber **That is no ordinary stench. Watch for gas-rats. - Dwarf **I'm going to hack that gas-rat's arms off! - Dwarf **Get ready to hold your breath. There's a globadier about. - Dwarf **A globadier is nearby. - Dwarf **A gas-rat. Watch for poison. - Dwarf **Stay alert. There's a gas-rat. - Dwarf **The rotting lungs of a Globadier... - Saltzpyre **Be careful! Gas-rat! **Prepare for poison gas! **Can you hear it? **There's a Globadier close by. **Listen! Globadier... * Gas Rat (SEEING) **Gas-rat! -Sienna **Poison-rat! **Fire burns gas! **That's a Gas-rat! **Over there, Globadier! **Keep back, Gas-rat! * Gas Rat (Globe Throw) **Look out, gas! - Sienna **Gas-rats, throwing! **They're throwing poison! **By Volans, get back! **Gods know what foul stuff is in there. **Globes - incoming! * Assassin (HEARING) **Those footfalls are coming fast. - Kruber **Hear that? Assassin rat. - Kruber **Listen - Gutter Runner! - Kruber **That chittering noise... Back-stabber. - Kruber **I hear a Gutter Runner. - Kruber **Assassins closing in. - Kruber **Tread carefully. I hear a runner. - Dwarf **I hear the tread of assassin paws. - Dwarf **A gutter runner lurks nearby. - Dwarf **There's an assassin out there. Ha! - Dwarf **Watch your backs. A sneaker is close. - Dwarf **Show yourself, assassin-'raki! - Dwarf **It thinks it's being sneaky... -Elf **The Eshin are near. -Elf **Hiding in the shadows, runner? -Elf **A runner approaches. -Elf **A Gutter Runner draws near. -Elf **Its scurrying would wake the deaf... and the dead. -Elf **Gutter Runner! -Saltzpyre **Sigmar's chosen! I hear it! **Listen... **That's a Gutter Runner. **Listen! Back-stabbers! **There's something scampering about?! *Assassin SEEING **Back-stabber! - Sienna **Assassin! **Over there, Back-stabber! **Assassin-rat! **Look out, Assassin! **Ulgu-cursed Assassins! * Packmaster (SEEING) **Hook-rat! -Sienna **Look out, a Strangler! **There! One of their Stranglers! **Hook-rats are about again. **Over there! Strangler! **I'm going to char that Hook-rat! **By the Eight Winds, Strangler! **See, there's a Hook-Rat. **Hook-rat! -Kruber **Strangler! **Another Hook-rat! **Look out, Strangler! **Strangler rat! **Keep close, Hook-rat! **Skaven slaver! **Mind that reachy grabby one! * Stormvermin Patrol HEARING **Shhh... I hear a patrol. - Kruber **Sounds like a lot of Blackrats... - Kruber **I can hear Stormvermin marching. - Kruber **Listen - do you hear them? - Kruber **That's Stormvermin, coming close. - Kruber **So you hear 'em? So do I! - Kruber **Blackrat unit, coming close. - Kruber **Hush, lumberfoots. If I can hear you, so can that patrol. -Elf **Not a whisper, mayflies. Blackrat ears are sharp. **Don't draw those Stormvermin on us, mayflies. **A blackrat patrol. Evasion will serve us. **These blackrats are bold - let's not find out why. **Does the sound of these blackrats unman you? **Stormvermin! Still your tongues. Stay out of sight. **They scamper in step. Avoid. - Saltzpyre **Blackrats - lots of them by the sound of it. **We don't want this brood to hear us. **Keep quiet - Stormvermin patrol! **Quiet, for Verena's sake! **I'll kill you myself if you make a sound. **Stormvermin Patrol. * Stormvermin Patrol (SEEING) **Blackrats! - Sienna **That's a Blackrat patrol. **We'd best avoid the patrol! **Stormvermin patrol! **Look, a pack of Blackrats... **Keep out of sight, Blackrats! **By Volans - Stormvermin patrol. **Blackrat patrol! - Kruber **Don't let them see us! **Stormvermin formation. **Be wary of these bastards. **Let's avoid the patrol. **Only fight these gits if we 'ave to. **Engage only if you must. **A blackrat patrol! - Elf **Beware blackrats! **These blackrats fight as strong as they smell. **Each new breed seems fouler than the last. **There are so many of them... **Their black fur doesn't scare me. **They march like warriors, but they're still vermin. * Rat Ogre **That beast sounds hungry. Let it taste steel! - Dwarf **Come, rakogri, I've a present for you. - Dwarf **Rat Ogre. Don't get caught in its path. - Dwarf **That can only be a rat ogre... - Dwarf **There's a rakogri near, or I'm an Elf. - Dwarf **Gird yourselves, dawri! I hear a rat ogre. - Dwarf
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