Vermintide Wiki
Advertisement
SawSkull This article may need cleanup to meet quality standards.
Please help improve this if you can. The talk page may contain suggestions.

Reason: " Trait percentages depend on weapons!"



Weapon Traits[ | ]

as of Patch 1.9.4 Last updated 19-07-2017 

Trait Description
Ammunition Holder Increases the maximum amount of carried ammunition for this weapon by 30.0%
Backstabbery When attacking from behind deal double damage.
Berserking When killing an enemy with this weapon, there is a 5.0 - 12.0% chance to to increase your attack speed by 40.0% for 5.0 seconds. Damage taken reduced for duration of the effect by 50%.
Bloodlust When killing an enemy with this weapon, there is a 3-8% (ranged) or 3.0 - 10.0% (melee) chance to recover 10 health.
Channeling Rune Reduce the damage you take from venting this weapon by 50.0%, and increases vent speed by 25%.
Devastating Blow Pushes made with this weapon will be extra powerful.
Distraction Attacking an enemy that is attacking a Knocked Down ally, will extend the ally's Knocked Down health.
Earthing Rune (Charged Attack) When hitting an enemy with a charged attack, there is 10.0 - 20.0% chance to vent 5.0% of your overcharge.
Earthing Rune (Normal Attack) When hitting an enemy with a normal attack, there is 10.0 - 20.0% chance to vent 5.0% of your overcharge.
Endurance When hitting an enemy, there is a 10.0 - 20.0% chance that the player replenishes stamina. Restores all stamina when effect triggers.
Extra Capacity Increases the amount of ammunition this weapon can hold in a clip by 50.0%
Hail of Doom Each shot with this weapon has a 5.0 - 15.0% chance to split into 2 projectiles.
Haste When hitting and enemy, there is a 3.0 - 7.0% chance to increase your attack speed by 30.0%, for 5.0 seconds. Ammunition is no longer consumed for a short duration after the effect triggers.
Hawk Eye While zooming you can get higher zoom (increased zoom distance) using special attack. Adds 2 to your current headshot multiplier (eg: 3x becomes 5x). 
Heroic Killing Blow (Charged Attack) When hitting an enemy of any size with a charged attack there is a 1.0-3.0% chance to instantly slay it.
Improved Guard When blocking an enemy with this weapon, there is 10.0 - 30.0% chance that the block wont cost any stamina. Blocks cost half stamina.
Improved Pommel When pushing with this weapon, there is a 20.0 - 40.0 % chance that the push won't cost any stamina. Pushes cost half stamina.
Inspirational Shot Scoring headshots will replenish the stamina of your allies.
Killing Blow (Normal Attack) When hitting a man-sized enemy with a normal attack there is a 5.0 - 15.0% chance to instantly slay it.
Knockback When hitting an enemy, there is a 5.0 - 10.0% chance to knock them back.
Master Crafted Reloading this weapon is 25.0% faster.
Off Balance Enemies whose attacks are blocked by the player will suffer extra damage from your allies’ attacks for a brief moment.

Notes: Lasts 4 seconds, during which attacks against the affected target are improved with the same effect as a Strength Potion; effect does not stack with an active Strength Potion effect. Bonus damage does not apply to the person who triggered the Off Balance effect, only to allies.

Perfect Balance Adds 2 Stamina (1 Shield) to the weapon's max Stamina Points. Reduces stamina regeneration start delay.
Regrowth When hitting an enemy, there is a 2-5% or 5-12% chance to recover 5 points of health.

Note: Ranged weapons.

Regrowth (Charged Attack) When hitting an enemy with a charged attack, there is a 1.0 - 3.0% or 3.0-10.0% chance to recover 10 points of health. 

In addition shield heavy attacks proc regrowth on all targets hit.

Note: Melee weapons.

Regrowth (Normal Attack) When hitting an enemy with a normal attack, there is a 3.0 - 10.0% chance to recover 5 points of health.

Note: Melee weapons.

Rupture Projectiles from this weapon have a 80.0 - 100.0 chance of penetrating two additional target.
Safety in Numbers Assisting an ally (by attacking enemies attacking the ally) will apply a temporary protective aura to said ally.
Scavenger When killing an enemy, there is a 10.0 - 24.0% chance to replenish 5% ammunition for your weapon.

Note: Amount replenished is rounded down. (eg: 39 max ammo means 1 ammo per scavenger proc, but 40 means 2.) Amount replenished can be increased by Ammunition Holder.

Second Wind 30.0 - 50.0% chance to instantly replenish all stamina if the player's block is broken. Stun duration of broken block reduced by 50%.
Skirmisher Movement speed while aiming with this weapon is increased by 50.0%, spread no longer increases while moving.
Skull Cracker When hitting an enemy, there is 5.0 - 15.0% chance that it will count as an automatic headshot, regardless of where it hit.
Stability Overcharge generated by this weapon is reduced by 10%.
Swift Slaying (Charged Attack) When hitting an enemy with a charged attack, there is a 2.0 - 7.0% chance to increase your attack speed by 40.0% for 5.0 seconds. Increased movement speed 50% for a duration.
Swift Slaying (Normal Attack) When hitting an enemy with a normal attack, there is a 1.0 - 4.0% chance to increase your attack speed by 40.0% for 5.0 seconds. Increased movement speed 50% for a duration.
Targeteer Decreases the spread of this weapon by up to 50%
Advertisement